![]() We imagine that the Google Maps algorithm must be the best way to get from A to B, because it’s the only way. I think that when we don’t name the algorithm, it’s hard for us to imagine it could work any other way. Clyde (orange) moves towards Pac-Man if within 8 tiles, no pursuit otherwise.Kimagure: a fickle, moody, or uneven temper. ![]() Inky (turquoise) embodies logic to catch Pac-Man in a pincer movement with Blinky, initially by moving in the opposite direction.Japanese: machibuse: to perform an ambush. Pinky (pink) heads tiles four ahead in the direction Pac-Man is moving.In Japanese, oikake which means to run down or pursue. Blinky (red) moves towards Pac-Man’s current tile.I’m going to dump the details of all four here because I am forever trying to find this in my notes. It turns out that the four ghosts embody four different pursuit algorithms and their descriptions in Japanese are poetic explanations of those strategies. Here’s Chapter 4 of the Pac-Man Dossier (2009), an enormously in-depth guide to the original 1980 Pac-Man arcade game. Great write-up of the design process at the above link. Commuter – who subtly changes up your route to work each time you travel.Nightlight – who always takes you on well-lit streets.Sightseer – who routes you via landmarks.His prototype app, Sproute, is a replacement for the Google Maps routing system with a few different options, each embodied as a character: (I open my calendar for a few slots every week, for serendipity purposes. I met Breitenstein on one of my Wednesday calls. Sproute is a navigation app that diversifies how you travel by offering a set of characters that get you to your destination in different ways.įor example maybe you want to avoid dark and unlit streets at night, or maybe you could go sightseeing on the way to your destination? – Julius Ingemann Breitenstein, What is Sproute? How do we relate to the algorithm? Here’s one way…
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